Designer, printmaker, and exhibition coordinator working out of Maryland. Original work, a rotating virtual gallery, and a growing shelf of free tools.
Generative pieces, experimental prints, and the occasional over-engineered website.
Live generative art in physical frames — code running quietly as an ambient object, not a screen.
Editioned prints made by heat-transferring solid-ink output onto cotton watercolor paper.
Single-file web builds: dashboards, games, and gallery infrastructure.
A curated virtual exhibition space. Seven works at a time, rotated like a real gallery — hung, titled, and given room to breathe.
New shows announced here and on the reviews page.
enter current show →Small, sharp, browser-based. No accounts, no tracking — open the page and go.
A fast judgment game. Swipe through scenarios and find out how your calls stack up.
The quieter sibling of W or L? — the same format turned inward, for self-reflection.
Placeholder card — duplicate this block for each tool you ship.
Splarocca is the working name for everything I make: design, prints, generative pieces, curated shows, and tools I wish existed so I built them.
I have a background in fine art and web development, and a habit of over-engineering things until they're exactly right.